Mortal Kombat Reborn

 

Mortal Kombat PS3 Mortal Kombat Reborn

MORTAL KOMBAT!

One can­not say the name of this series with­out yelling the name out as loud as pos­si­ble each time it is brought up.

Maybe that’s just me, but in any case, Mor­tal Kom­bat has been out for over a month now and has been gain­ing a tremen­dous fol­low­ing of fans, old and new.

The series has had its ups and downs since its debut way back when I was in Junior High School, all those many years ago in the early nineties.

You’ve got your Street Fighter loy­al­ists who gen­er­ally hate this series, then you got the guys like me who loved MK because it was so vastly dif­fer­ent from SF in every way, which is what made it loveable.

Sure, it’s always been stiff and sort of ugly on top, but the game has been refined to per­fec­tion and now stands as a tes­ta­ment to that claim as well as a gift to fans of the first three games.

Every­one knows that after Ulti­mate Mor­tal Kom­bat 3 and MK tril­ogy, the last two awe­some MK games, the series went 3D and turned com­pletely to shit with MK4 and its sequels.

Many fans gave up on MK and turned their backs on the fran­chise, includ­ing me, though I still played my older MK’s as often as pos­si­ble on my Playsta­tion 3 (via PS1 disc).

The fran­chise tried to re-insert itself into fans’ hearts with the release of MK vs. DCU a few years back, but that was a huge fail­ure as well, although, I did enjoy it, since it had supreme fan ser­vice for comic book fans and MK fans such as myself and also brought the series back as close as it could to it’s roots, for the time being anyway.

Then the announce­ment for the new Mor­tal Kom­bat game, sim­ply titled “Mor­tal Kom­bat”, a series reboot (or MK9, to avoid con­fu­sion), was made and I was as excited as a vir­gin in a whorehouse.

I grabbed this game as soon as it released and have been play­ing it non­stop since.

One thing I’ve always liked about MK is that it is sort of the eas­i­est fight­ing game to get into as well as teach others.

There are no com­pli­cated cir­cu­lar moves or diag­o­nals such as in other fight­ing games.

In MK, if a move is for­ward, down, for­ward, punch, that’s it; there is noth­ing more to it.

In a game like Street Fighter, that type of move requires you to input rounded or diag­o­nal motions and ends up being some­thing like For­ward, down, down/forward, punch, which tends to con­fuse many peo­ple and turn them away from the series due to com­pli­cated but­ton inputs, don’t even ask about such games as King of Fight­ers, with half cir­cle motions and worse. MK nixes all of that in favor of a very easy input scheme and move set.

Each fighter pretty much has the exact same Mar­tial Arts fight­ing style, a low punch/jab, a high Punch/Uppercut, a sweep kick and a heavy round­house kick, with a few vari­a­tions to each here and there, but essen­tially the same thing.

So know­ing one char­ac­ter allows you to have a some­what decent grasp on the rest. This works out well when you want to switch from guys like Sub-Zero and Scor­pion to char­ac­ters like Sonya and Quan Chi.

Though, don’t let me make it sound so basic, each fighter has vastly dif­fer­ent spe­cial moves which is what makes MK so excit­ing and diverse as well as deep enough to be a highly com­pet­i­tive fight­ing game with some incred­i­ble combos.

This new MK allows for skilled play­ers to pull off some com­plex com­bos that can eas­ily smash away half your life bar if you aren’t pre­pared to defend against it.

What’s even greater is that you can come up with many of your own com­bos on the fly by just exper­i­ment­ing, a dif­fi­culty in other 2D fight­ers, which have a totally dif­fer­ent type of tim­ing involved as well as com­plex­ity in move­ment. MK is the game to play if you want to under­stand those types of mechan­ics on a level where you can walk in at an entry level and come out with an inter­me­di­ate grasp on it in no time.

I made a combo for Cyber Sub-Zero that does 43 per­cent dam­age, no inter­net search­ing required, just a few min­utes in train­ing mode.

This doesn’t mean I’m some pro, you still have to be able to set this up and pull it off against play­ers who move around the screen like light­ning bolts, the game is just that intense.

The game also has its tried and true fatal­i­ties as well as clas­sic and new stage fatal­i­ties and even the non vio­lent Babal­i­ties which are pretty com­i­cal this time around.

Some of the fatal­i­ties are hilar­i­ous while oth­ers are pretty graphic in nature, though, all will please fans.

It has many modes that can be enjoyed by any­one who really doesn’t go online, such as a stel­lar story mode that takes you through the events of Mk 1–3, though, chang­ing a few things around slightly (Smoke and Sub-Zero’s fates, for one) in good taste, however.

It also fea­tures a chal­lenge mode with 300 chal­lenges that actu­ally never get old or bor­ing. I enjoyed it so much that I’d actu­ally sit and com­plete 50 chal­lenges before I even real­ized how much time I just spent on the game.

It’s that engag­ing and involving.

Most of these modes grant you “Koins” that you can use to spend on items in the Krypt, which is where you unlock most of the secrets and hid­den moves within the game.

Then there’s the clas­sic lad­der mode, where you take each char­ac­ter through an arcade style set of matches towards a fight with the boss, fol­lowed by an end­ing for the char­ac­ter of your choosing.

Each of these modes were fun and I never got bored once, even when I had to go through lad­der mode with each and every char­ac­ter to see all the endings.

This time around, Mor­tal Kom­bat cre­ators came with the goods and have their fans’ best inter­ests at heart.

Solid down­load­able con­tent is already avail­able in the form of Clas­sic Cos­tumes and a new char­ac­ter and new DLC will be read­ily avail­able all sum­mer long every other week or so. Xbox 360 has a bar­gain priced sea­son pass for this con­tent as well.

The MK team is here to make up for past trans­gres­sions and they are doing it right.

They will con­tinue to sup­port those who pur­chased this game for as long as they can.

Check this inter­view from MK cre­ator, Ed Boon to see for yourself:

 

As you can clearly see, he is putting his heart and soul into this game and will not dis­ap­point fans of the series; he also has sur­prises in store for the near future, which has me pant­ing in anticipation.

The game is avail­able for a cool $40 at most retail­ers and is totally worth every penny.

I have the PS3 and 360 ver­sions, the online is a bit of an annoy­ance on both (fuck you, Game­spy), but if con­tent, errr, Kon­tent is your thing, go with the PS3 ver­sion which has an addi­tional char­ac­ter, God of War’s Kratos as well as his own stage and that stage’s own back­ground fatalities.

He’s a bit over­pow­ered, but cool as Hell, nonetheless.

If you have any doubts due to past let downs or old expec­ta­tions of this game, or maybe a bad taste in your mouth from this series from years ago, I beg you to give it a chance (or a sec­ond chance), it stands on it’s own in style and fun, you will at least see it isn’t any­thing like it’s ter­ri­ble pre­quels and can be enjoyed by play­ers of all skill lev­els, though, becom­ing a mas­ter Kom­bat­ant is what makes this game worthwhile.

Don’t jump in with your Street Fighter com­par­isons, because this game is a huge jump away from that series, though, by no means any less of a fighter.

Also, don’t think the MK Kraze has ended there, an ongo­ing web series titled “MK: Legacy” is cur­rently avail­able and is a series which takes the MK world and tosses it into a world of real­ism and updates it to reflect the cur­rent times and trends going on now.

I watched all eight of the episodes avail­able thus far and I was very impressed by these short films, two of which starred Michael Jai White, a friend of MTR as well as star of numer­ous Mar­tial Arts action films.

Also star of one of the fun­ni­est films out, Black Dynamite.

I only wish this series would gen­er­ate enough steam to have another MK movie hit the big screen, even if it was all of these webisodes rolled up into one giant ball of awe­some, it would totally be worth it.

Catch the webisodes here, and enjoy, these things are amaz­ing, the newest episode is num­ber 8, and Episode 9 will debut dur­ing the San Diego Comic Con in July:

It has begun…..again.

 Mortal Kombat Reborn
 Mortal Kombat Reborn
Bryan
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