EA + Used Games + DRM = ???

The used video game mar­ket is on the verge of becom­ing down­right crazy! This 2 bil­lion dol­lar a year busi­ness (which is dom­i­nated by Game Stop and eBay) has Ama­zon and Best Buy foam­ing at the mouth to grab a piece of the action. More com­pe­ti­tion between retail­ers breeds bet­ter deals for con­sumers. You’re prob­a­bly think­ing, “Hey, that sounds good for gamers,” and you’d be right in a way. Depends on if you are a buyer or a seller. I’ll get more into depth on this sub­ject in a minute, but before I do, I have to throw in the recent news that the game man­u­fac­tur­ers such as EA want to get into the used game mar­ket as well. They’re say­ing, “We spend count­less hours and mil­lions of dol­lars build­ing these games and every­one else is prof­it­ing from sell­ing these used games but us!” They are cor­rect in stat­ing that they are being cut out, but should they be in the pic­ture at all?
The answer is: they will be if they want to, and they want to. The only ques­tion is if they will actu­ally do it in an obvi­ous fash­ion, by adding a form of DRM where the sec­ond owner would have to put in a code in order to take advan­tage of the full func­tion­al­ity of the used game, or try to off­set their “losses” by lim­it­ing what goes into the game when sold new and cre­at­ing more down­load­able con­tent which they will charge you for (See COD and their Map Packs). Either way, the con­sumer would be pay­ing. The num­ber that has been thrown around is $15.


So let’s get back to the buyer or seller part of this and I will use myself as an exam­ple. I am both a buyer and a seller. I typ­i­cally buy a new game for $60, play it for a few weeks (longer if there is a com­pelling online com­po­nent) and then sell it on eBay for $35. So when all is said and done I am pay­ing $25 for a game that pro­vides me 20–30 hours of enter­tain­ment. Now let’s say that the same game has the manufacturer’s DRM on it that requires the sec­ond user to put up another $15 to play. How will that affect the price of the used game I am sell­ing? Will I still get the same money? Will I get $15 less? Will the price fall some­where in the mid­dle? If I get $15 less, my invest­ment is now $40. How does that affect how many games I buy over the course of a year? Will I buy fewer games?
What about the type of per­son that buys used games. If they buy a game from me for $35, and have to throw $15 to the man­u­fac­turer, that’s only $10 off the price of the game’s MSRP. Will they go through with the sale? Will they buy the game new? Will they wait sig­nif­i­cantly longer for the price of the game to drop to $20?
These are all very inter­est­ing ques­tions and I don’t know the answer to any of them. The only ques­tion I know the answer to is that if the man­u­fac­tur­ers go through with charg­ing $15 to reac­ti­vate a game, Game Stop is the big loser. We all know that used games are Game Stop’s cash cow and they would have to dis­count all of them by $15, sig­nif­i­cantly eat­ing into their mar­gins. You might say “Why would they have to do this? They can just pass on the fee to the con­sumer.” Here’s a good exam­ple: a hot new game comes out and some­one buys it and really doesn’t like it. They sell it back to Game Stop for a frac­tion of the cost and Game Stop jacks up the price to $55, just $5 less than retail. If you add in the $15 any­one who pur­chases that game is going to pay, then that per­son has now paid $70 for a game they could have got­ten new for $60. At the very min­i­mum, Game Stop would have to drop the price of the game to $40.
With that being said, will the game man­u­fac­tur­ers insti­tute this pol­icy? I doubt it as they don’t want to piss off the big retail­ers, but you are going to see more and more down­load­able con­tent in the near future. I’ve got a bet­ter idea for how the man­u­fac­tur­ers can cap­i­tal­ize off of the used mar­ket. Check out Part 2 soon!

 EA + Used Games + DRM = ???
Josh
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