Slick’s Hits: Super Street Fighter IV

SuperStreetFighterIV thumb Slick’s Hits: Super Street Fighter IV

Let’s face a very sim­ple fact: you can­not rein­vent the wheel – but you can make that sumbitch run a hell of a lot faster and smoother so that onlook­ers go “ooooooooooooooh.” Ladies and gen­tle­men, pre­pare to start your engines on the super­charged 2010 Street Fighter IV model. I have only had the game for a day and I played until the Grim Reaper was try­ing to take the con­troller from me so I am not going to do a full review—besides, at heart, if you have the orig­i­nal release then you know the basics of this game. I am going to focus on what is new and what’s good and bad.

The bad: The price, that is about it really. The game is $40 for tweaks to what you have already paid $60 for. While I hate the price, I still say any­one who is an SF fan needs this title.

The good: pre­vi­ous own­ers are rewarded – you get two of the tex­ture skins auto­mat­i­cally for hav­ing an SFIV save on your con­sole. You also auto­mat­i­cally get any and all alter­nate cos­tumes that you have already paid for. While this would have been inex­cus­able oth­er­wise, kudos to Cap­com for not mess­ing that up.

alter­nate cos­tumes are cra­zier than ever – while this has been another gripe of mine that alt. cos­tumes are a nickel and dime way of squeez­ing more cash outta this cow, I have to admit that using them is just well, fun. I could not possibly

be against hav­ing a “Saikyo” Blanka or a “Jun­gle” Dan.

Enough of the flash, let’s get down to what the game is all about – the fight­ing. The new tour­na­ment modes with 8 player lob­bies are com­ing by June sup­pos­edly and when they do, peo­ple are going to need to be more on their toes than ever. Every player has two ultras now and you choose which you will use before the match. It kind of sucks that the ultra gauge tells you which move your oppo­nent chose by assign­ing a Roman numeral (I or II), but it’s the new ultras that peo­ple need to be con­cerned with. you have stan­dard attacks like Ryu’s Metsu Shoryuken, which makes the old school Shin Shoryuken look like a love tap (you can hear the jaw break­ing!)

And then we have a new style that I like to call “reac­tive Ultras.” These are the ones that you really have to worry about because even the best play­ers may be set­ting them­selves up for destruc­tion. Remem­ber Dudley’s Cross Counter (which is back)?

Cross Counter on crack – Cammy takes the hit and pro­ceeds to go all GSP on a fool. One of the new char­ac­ters, Hakan, has a sim­i­lar ultra which is extremely nasty.

The game now sports 35 char­ac­ters total but only two of them are truly new to the fran­chise – Juri and Hakan. Hakan is an oil wrestler and Juri is…well, Juri is just a hor­ri­bly evil bitch with some of the sick­est moves I have ever seen. Her ultra is just painful and embarass­ing while Hakan’s ultras you don’t wanna get hit with because they just look wrong.


Ouch!

As you can see, by “dis­gust­ing,” I meant DISGUSTING. Ugh, the sound it makes.

By the way, Seth is still cheesy as hell and his new Ultra has a huge gap­ing hole for exploita­tion. Super Street Fighter IV offi­cially drops this Tues­day, April 28th for the XBox 360 and Playsta­tion 3 for $39.99. It is not to be missed, even if you already own the orig­i­nal SFIV.

 Slick’s Hits: Super Street Fighter IV
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